using System;
using UnityEngine;

namespace IQIGame.Onigao.Logic
{
    [Flags]
    public enum ETargetRelation
    {
        None = 0,
        [InspectorName("自己")] Self = 1 << 0,
        [InspectorName("除自己外友军")] Friend = 1 << 1,
        [InspectorName("敌军")] Enemy = 1 << 2,
        
        [InspectorName("己方队伍全体")] OurSide = Self | Friend, 
    }
}